SEAT is a research team focusing on state-of-the-art systems for sports:
We want to develop and improve technical system with contributions to sports, from rehabilitation to professional performance.
We are offering supervision for all projects within our scope, including seminar, internship, bachelor thesis, and master thesis projects. You are encouraged to either choose a project from our “current research topics page” or propose an own idea.
The Martial Arts Referee Education Game is an extension of an existing system for providing practical education for Martial Arts athletes and improve their decision-making abilities.
A head referee (teacher) should get the chance to upload a video of a fighting situation of about maximum 30 seconds. After the upload he/she needs to mark the exact moment and number of points. Optional: Additional tools like visual identifications of the scoring technique (e.g. Kinovea), would also be helpful. The regular video (normal speed), the adapted version (sloMo) and the log-file needs to be saved.
When a student/gamer referee uses the system, he/she sees the video sequence with normal speed and assesses it. Afterwards he/she gets the visual feedback (1s video from each score in SloMo) and a statistic of:
Application for device operating, data visualisation and data analysis of the FlexiTrainer
The “FlexiTrainer” (or “Flexibility Trainer”) is a novel sports device for effective training of strength and flexibility in the hip joint. It comprises 2 step motors and a force sensor, which should be operated by a RasPi and the data be sent to a mobile device, where pre-defined analysis procedures should be performed.
The Martial Arts Referee Education Game is an extension of an existing system for providing practical education for Martial Arts athletes and improve their decision-making abilities.
A head referee (teacher) should get the chance to upload a video of a fighting situation of about maximum 30 seconds. After the upload he/she needs to mark the exact moment and number of points. Optional: Additional tools like visual identifications of the scoring technique (e.g. Kinovea), would also be helpful. The regular video (normal speed), the adapted version (sloMo) and the log-file needs to be saved.
When a student/gamer referee uses the system, he/she sees the video sequence with normal speed and assesses it. Afterwards he/she gets the visual feedback (1s video from each score in SloMo) and a statistic of:
Information classified (will be presented in personal meeting), as currently in patent application.